Standards
Technology Education follows numerous standards. Although currently there are no state mandated standards to follow. The commonly followed standards are set by the ITEEA (International Technology Education and Engineering Association) these are also known as the STL (Standards for Technological Literacy).
STL identifies content necessary for K-12 students, including knowledge, abilities, and the capacity to apply both to the real world. The standards in STL were built around a cognitive base as well as a doing/activity base. They include assessment checkpoints at specific grade levels (K-2, 3-5, 6-8, and 9-12). STL articulates what needs to be taught in K-12 laboratory-classrooms to enable all students to develop technological literacy. The goal is to meet all of the standards through the benchmarks, which are included in STL. Standards are written statements about what is valued that can be used for making a judgment of quality. STL is NOT a curriculum. (ITEEA, 2018)
ISTE standards
The ISTE Standards are a framework for students, educators, administrators, coaches and computer science educators to rethink education and create innovative learning environments. The standards are helping educators and education leaders worldwide re-engineer schools and classrooms for digital age learning, no matter where they are on the journey to effective edtech integration.
Today’s students must be prepared to thrive in a constantly evolving technological landscape. The ISTE Standards for Students are designed to empower student voice and ensure that learning is a student-driven process. Connect with other educators in the ISTE Standards Community and learn how to use the standards in the classroom with the ISTE Standards for Students ebook.
Empowered Learner
Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
1a Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.1b Students build networks and customize their learning environments in ways that support the learning process.
1c Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
1d Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfertheir knowledge to explore emerging technologies.
Digital Citizen
Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
2a Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
2b Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
2c Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
2d Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.
Knowledge Constructor
Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
3a Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
3b Students evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.
3c Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
3d Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
Innovative Designer
Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
4a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
4b Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
4c Students develop, test and refine prototypes as part of a cyclical design process.
4d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
Computational Thinker
Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
5a Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5b Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
5c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
5d Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Creative Communicator
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
6aStudents choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
6bStudents create original works or responsibly repurpose or remix digital resources into new creations.
6cStudents communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
6dStudents publish or present content that customizes the message and medium for their intended audiences.
Global Collaborator
Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.
7aStudents use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.
7bStudents use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
7cStudents contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
7dStudents explore local and global issues and use collaborative technologies to work with others to investigate solutions.
STL identifies content necessary for K-12 students, including knowledge, abilities, and the capacity to apply both to the real world. The standards in STL were built around a cognitive base as well as a doing/activity base. They include assessment checkpoints at specific grade levels (K-2, 3-5, 6-8, and 9-12). STL articulates what needs to be taught in K-12 laboratory-classrooms to enable all students to develop technological literacy. The goal is to meet all of the standards through the benchmarks, which are included in STL. Standards are written statements about what is valued that can be used for making a judgment of quality. STL is NOT a curriculum. (ITEEA, 2018)
ISTE standards
The ISTE Standards are a framework for students, educators, administrators, coaches and computer science educators to rethink education and create innovative learning environments. The standards are helping educators and education leaders worldwide re-engineer schools and classrooms for digital age learning, no matter where they are on the journey to effective edtech integration.
Today’s students must be prepared to thrive in a constantly evolving technological landscape. The ISTE Standards for Students are designed to empower student voice and ensure that learning is a student-driven process. Connect with other educators in the ISTE Standards Community and learn how to use the standards in the classroom with the ISTE Standards for Students ebook.
Empowered Learner
Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
1a Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.1b Students build networks and customize their learning environments in ways that support the learning process.
1c Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
1d Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfertheir knowledge to explore emerging technologies.
Digital Citizen
Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
2a Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
2b Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
2c Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
2d Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.
Knowledge Constructor
Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
3a Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
3b Students evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.
3c Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
3d Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
Innovative Designer
Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
4a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
4b Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
4c Students develop, test and refine prototypes as part of a cyclical design process.
4d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
Computational Thinker
Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
5a Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5b Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
5c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
5d Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Creative Communicator
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
6aStudents choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
6bStudents create original works or responsibly repurpose or remix digital resources into new creations.
6cStudents communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
6dStudents publish or present content that customizes the message and medium for their intended audiences.
Global Collaborator
Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.
7aStudents use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.
7bStudents use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
7cStudents contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
7dStudents explore local and global issues and use collaborative technologies to work with others to investigate solutions.
https://www.iteea.org/File.aspx?id=67767&v=b26b7852